Adding detail
2:09 am January 20th, 2007
I’m starting to fine tune the sculpture now and this picture shows how the arms, face and torso are starting to take shape. This is the most time consuming stage for sculpting, at least for me, and really takes a lot of concentration.
At this stage in the game, my plans still are to finish sculpting the upper body and then bake the sculpture. I may bake different body parts with a heat gun (like the arms by themselves) so that I don’t ruin my hard work when I work on other areas of the sculpture. I like to hold the sculpture with my free hand when I am sculpting so it is easy to accidentally grab and mess up an area that I had previously spent a lot of time on. To better explain what I am taking about, I will be sure to post a picture if I decide to bake individual body parts with the heat gun
If you compare this picture with the last post you can start to see how the sculpture is changing. With each future post you should now start getting a taste of what the final product is going to look like.
- Gerald

After the arms have been blocked out, I will then block out my angel’s torso. Once I am comfortable with the angel€™s torso I will then add the arms to the sculpture. However, I will not start adding detail to the sculpture until I have blocked out the entire body (arms, legs, torso, head - you get the idea). 
I haven’t worked on this project for over a year now (really not sure why) and I’m having to learn a lesson the hard way. I’m pretty close to completing this project but if you look at the wings you can see that the one to the left of the screen is not finished.
If I had to pick one piece of artwork that gave me the passion for sculpting warrior angels then I would have to give most of the credit to my Armageddon: Call to War sculpture. However, my Dragonslayer sculpture (image to the left) is the one that inspired me to sculpt a muscular angel in the first place.